Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Friday, October 10, 2014

Mega videogame conglomeration announce super AAA game

BoD 12: UBTRBC-Fp1 is set to be the biggest game
since Watch Dogs and Destiny.

Following an in-depth study of videogame consumer patterns, development giants Ubisoft and Electronic Arts have today announced their decision to merge with other triple-A videogame developers to bring you the game you’ve always wanted.

“After years of development, and titles like FIFA 2014, Sims 4 and a thousand Call of Duty games, we’ve come to a very simple conclusion,” said head of the development Carl Pipayste. “Innovation and creativity just aren’t what people want. You want sequels, prequels, remakes, spin-offs. As such, we are pleased to announce the greatest videogame of all time: Borderlands of Duty 12: Uncharted Battlefield Tomb-Raiding Brotherhood’s Creed – Dynasty Fallout part 1.

The game, they say, will embracing new digital technologies and contain all the beloved features of other AAA titles.

“Gone are the days where you’d have to walk all the way down to the store to buy the game and actually have to deal with the inconvenience of a game disc and box,” he said. “Now, at a special pre-order price of only $1000, you can buy any one of our eight different collector’s editions, each with their own special, exclusive content. It couldn’t be easier: just pay and we’ll email you a code to redeem a voucher to obtain a product number to activate a digital key to download a special distribution platform to start the download process. Once you’ve done this, just sit back and relax as the game downloads the launcher that downloads the installer that downloads the verification software that downloads the disc image. It’s that simple.”

The move comes just after Electronic Arts celebrated its 20-year-anniversary of releasing the same game again and again.

The two-company conglomerate now say that the always online game (which uses anti-pre-used and limited-multiple-install-DRM) has already scooped massive acclaim and awards from sites like IGN and Gamespot, which have given it a precursory 198 out of 4.

According to reviewers, BoD 12: UBTRBC-Fp1 is the emotive tale of Eric Blake, a white, American male protagonist who wears really big armour and guns down various shades of brown foes whilst wooing the obligatory defenceless, vulnerable female NPC character.

“Some people ask us, ‘but what’s the story? What series of global meltdowns have created a society in which I am forced to mow down ceaseless screaming waves of various thick-accented ethnicities?’” said Pipayste. “We like to think that irrelevant things like ‘narrative’, ‘plot’ and ‘character development’ just get in the way of all the really big guns and really pretty graphics the game brings. For the first time, we’re running a game that looks real. Hell, even I thought I was in the desert mowing down rag-heads with my M249 heavy machine gun.”

"Besides," he added, "it's got incredible graphics and all kinds of cinematic Quick Time Events and tonnes of Downloadable Content and in-game purchases. What more could you want?"

Fans can grab a copy at their nearest gamestore before the sequel comes out next year.

Tuesday, July 15, 2014

GuitarHero World Number One still sucks at guitar

Despite spending hundreds of hours on his plinky-plonky plastic GuitarHero guitar and winning dozens of international competitions across the globe, 22-year-old Eric Layla told reporters this morning that he is still terrible at “normal guitar”.

“I get a perfect 300-note streak time and time again,” he said, holding an old Taylor guitar out of which he could not coax even a shabby Wonderwall, that crappy beginner-guitarist’s bread and butter. “I get Ultra Perfect scores, even on Master difficultly, and I can destroy even the third piano solo on The Beatle’s Here Comes the Sun. It makes no sense. I should be at least as good as Angus Young by now.”

He said that while the Ten-Thousand-Hour rule had proven successful for many other video game addicts, it did not seem to be working at all for him.

“Violent video games make you violent, and all the people that play these turn into brutal cold killers with 100% accuracy on the gun range – so why can’t I shred like a boss yet? I mean, I can hit over 893 000 points on Smoke on the Water, and I can’t even do a barre chord yet,” he said. “You know, whatever ‘barre chord’ means.”

Scientists have since looked into this complaint.

“We have done science and chemicals and graphs over this problem, and I think we have found the solution,” said lead researcher Tess Tubes. “You see, where games like DJ Hero allow for the fully real and visceral experience of plugging in a flashstick, pressing play, and then touching buttons and turning dials that do nothing for three hours, GuitarHero is a little different.”

The problem, she said, lies with the instrument.

“What we need,” she said, “is a GuitarHero controller that has not just five buttons with different colours, but instead six rows of buttons with 22 columns. For a fully real experience, he should up the difficultly rating past Master all the way to Real Life.”

Artist's impression of what the all-new Future controller
might look like

Creators of the game have since said that they have taken heed of these complaints, saying they were coming up with a new game that more accurately represented the instrument.

“We just have some legal hurdles to vault,” they said in a statement yesterday, “but already we are working on GuitarHero: Real Life.”

The game, they said, would have a number of different modes.

“Practice Mode is set in the lifelike setting of your room, where you spend hours stumbling and fumbling away on one particular chord progression,” they said. “Once you have mastered this early campaign, you move onto Shitty Gig Mode, where you will cope with terrible equipment, a drunk, uninterested crowd, and a guy who keeps coming up to the mic and asking you to play songs you don’t know.”

However, at this stage the game is all in an early development phase.

“We have a whole lot of ideas – like towards the end of Shitty Gig Mode, we might have ‘Friends Asking You To Play At Their Society's Event For Free Mode’, and maybe a ‘Your First ‘Real’ Gig In A City, Which Only Your Sisters And Mom Come To Mode’. Like we said, it’s all in the early stages, but as you can see, when it comes out, it’ll be like you’re actually playing a real guitar.”

Monday, June 2, 2014

Activision and Call of Duty Lead Creative Director part ways

Citing "irreconcilable creative differences", videogames development and publishing giant Activision stunned thousands fans of being called a faggot and a retard and a fuckstain by twelve-year-olds while playing samey first-person shooters online today, after they announced that their head creative executive, production director and lead script writer three-year-old Scott Harrelson had split from the company.

Harrelson, who is showing remarkable improvement in his fine motor skills coordination and excellent efforts in fingerpainting at Fairview Pre-primary, has been the script writer and creative coordinator for a number of Call of Duty games now, and is credited with having thought up "most of the games anyway".

"He was a genius," recalled one graphics designer who worked under the pudgy and yet talented hand of Harrelson. "He would walk into the room and see what we'd done and be like 'more explosions! More car chases! Googoogaga!' before gurgling to himself in contentment and demanding his din-dins. He knew just what our games needed, what kind of cutting-edge, emotional and moving narratives and original gameplay we had to provide to the high-level intellect that we cater for."

However, the unnamed source added that there had always been tensions between the director's genius and the company he worked for .

"I think he was leaps and bounds ahead in terms of creative skills," said Jake Henderson, who reminded us of his wish to remain nameless before we assured him that his name would not appear in print. "They wanted only minor aesthetic changes that they could overhype three months before release date – like the mostly contextually-based and undercapitalised two-level addition of a partner dog, or limited on-rails vehicle levels."

Henderson, whose name we have just realised that we accidentally published, said that this difference led to discontentment and strife in the working place.

"I think Harrelson was starting to get depressed at how childish and puerile, how stagnant the game was becoming," he said. "I mean, killing endless waves of the same ethnicities with slightly different guns each year can only entertain a kid for so long. I think Activision just weren't ready to embrace the profound philosophies of Scott's young, developing mind."

Though Harrelson denies this, he had suggested that he is moving on to find 'more challenging, more mentally-testing' work, like "macaroni crafting" or "putting the coloured blocks into the right holes".

In reaction to the statement, Activision have said that the development studio has not suffered any drastic changes or hurdles, and are working on a new Call of Duty game whose video would be "controversially leaked" just as soon as they had thought of a "single game element [we] can overhype to make it look like much of the game hinges around that original and brand-new idea instead of just small, restricted stretches of individual levels."

IGN and gamespot have given the game, which is set to come out in two years, a perfect score of eighteen out of ten.

"We were going to put their big fat triple-A title cock in our mouths anyway, why not save us all some time?" they said in a post-pre-review interview. "Besides, you're going to buy this goddamn game anyway no matter what we say, so why even bother waiting three years to see if you agree with our opinion?"

The game, which features ROBOTS OH MY GOD AND KEVIN SPACEY zOMG, goes on Record-Breaking-Pre-sale next year before being delayed and then delayed again and then having some elements rushed so they can release just in time for Christmas.

Friday, May 23, 2014

New Rhodes campus newspaper causes stir

The boring campus news scene got an injection of fresh blood and excitement last week, after a bunch of first years who do journalism kind of put their heads together and worked long, frustrating hours to increase the number of student-driven publications that all students can ignore or make fun of by one.

The hotly-debated newspaper, which has been lovingly dubbed “the Regressive”, has been described by many students as “an exciting paper” that “gets the stories we want to read, with all those juicy, saucy details you never see in other newspapers”.

“We just love it,” said one student who got all the way to the second page of the newspaper, a campus record. “Most other papers just concentrate on water crises or boring student stuff and miss out on the important issues. Also, it doesn’t have lots of boring, distracting pictures to draw your eyes away from the insightful, cutting-edge news analysis and commentary. One picture per page and a whole A3 of five-column, font-size-12 text: just what newsreaders love to pieces!”

pic: Flickr.com, Saaleha Bamjee,
https://www.flickr.com/photos/saaleha/6871692605/

The newspaper has since been lauded by Journalism and Media Studies lecturers at the Africa Media Matrix journalism school as “the controversial pioneer of a new kind of post-traditional journalism.”

“Most other newspapers tend to lose traction in hard-hitting reportage because they abide by so-called and overrated ‘news values’ and ‘journalistic integrity’, which stem from the dark ages of print publications and are still around even today,” said the paper’s editor Cherr Nalism. “They use too-fancy typography and too many pictures, which really takes away from the deeper intricacies of the stories and the hidden facts that are crucial to their reportage, like what a murder victim’s two-year old son looks like and what his name is, or why that guy from UCT was entirely justified in committing acts of violence against other people, male or female.”

Nalism added that they wanted to steer away from “media churn fodder” that is “overreported and soulless” and instead focus on the critical and localised grassroots issues that affect the Grahamstonian and Rhodent.

“Our media and the international media tend to overbloat and homogenise content to just one or two stories with no real creativity or importance,” said Nalism. “But we bring to you deeper coverage of the really important stuff that isn’t all over the news every damn day. Things like the little-known and entirely relevant Oscar Pistorius murder trial, or one particular person’s opinion on how Hip Hop is dead.”

Quality, Nalism says, is also very important.

”Things like spelling and grammar just make for a credible, good paper,” he said. “if you read ours, you won’t find a single word misspeled mispelt misspelt misspelted you won’t find a single word done in a spelling that is incorrect.”

The newspaper also carries a depth of political insight and commentary that is rivalled only by established and lauded Political Science reference works, like See Spot Run or the world-famous International Politics analysis The Faraway Tree by Blyton, E et al.

The campus publication is now set to go into its second issue, and already it is making a dent in other papers’ readerships.

One such newspaper that is already feeling the brunt of this new and superior form of Journalism for Public Interestingness is the famous and established Coppie-Paste, which has been run by smug self-loving writers since making fun of your grammar was cool.

Coppie-Paste is by now familiar to all students on campus, because of its bold and unique brand colour choice,” said student media historian Karl Bondaytin . “Not many know this, but originally they chose the colour to represent both their editorial team and their popularity on campus: it’s mostly white and only partially read.”

Many students, however, who definitely are not me and who definitely did NOT work there for four years and are certainly not biased in favour of it, defended the paper as “still the best campus newspaper”, which is kind of like deciding which brand of knife you prefer gouging your eyes out with.

The other campus contender which has felt its readership whittled down from the all-time records to just a normal readership level (from four readers to two) was the semesterly Hacked-and-Late. Though the same students in the previous paragraph say it’s “definitely more shit because reasons and my opinion”, there were many who applauded the paper’s “lesser known and wonderful qualities.”

“Every time I spill something on the floor,” said fourth-year student Jake Hardings, “every time I need put down a layer between the kitchen floor and my cat’s turds, every time I need a protective covering over glasses: who comes to my aid but those fine ladies and gentlemen at that good paper. I don’t know what I’d do without them. “

Readers wanting to check out the news in the Progressive are recommended to think about that decision whilst reading the rest of this blog.