Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Friday, October 10, 2014

Mega videogame conglomeration announce super AAA game

BoD 12: UBTRBC-Fp1 is set to be the biggest game
since Watch Dogs and Destiny.

Following an in-depth study of videogame consumer patterns, development giants Ubisoft and Electronic Arts have today announced their decision to merge with other triple-A videogame developers to bring you the game you’ve always wanted.

“After years of development, and titles like FIFA 2014, Sims 4 and a thousand Call of Duty games, we’ve come to a very simple conclusion,” said head of the development Carl Pipayste. “Innovation and creativity just aren’t what people want. You want sequels, prequels, remakes, spin-offs. As such, we are pleased to announce the greatest videogame of all time: Borderlands of Duty 12: Uncharted Battlefield Tomb-Raiding Brotherhood’s Creed – Dynasty Fallout part 1.

The game, they say, will embracing new digital technologies and contain all the beloved features of other AAA titles.

“Gone are the days where you’d have to walk all the way down to the store to buy the game and actually have to deal with the inconvenience of a game disc and box,” he said. “Now, at a special pre-order price of only $1000, you can buy any one of our eight different collector’s editions, each with their own special, exclusive content. It couldn’t be easier: just pay and we’ll email you a code to redeem a voucher to obtain a product number to activate a digital key to download a special distribution platform to start the download process. Once you’ve done this, just sit back and relax as the game downloads the launcher that downloads the installer that downloads the verification software that downloads the disc image. It’s that simple.”

The move comes just after Electronic Arts celebrated its 20-year-anniversary of releasing the same game again and again.

The two-company conglomerate now say that the always online game (which uses anti-pre-used and limited-multiple-install-DRM) has already scooped massive acclaim and awards from sites like IGN and Gamespot, which have given it a precursory 198 out of 4.

According to reviewers, BoD 12: UBTRBC-Fp1 is the emotive tale of Eric Blake, a white, American male protagonist who wears really big armour and guns down various shades of brown foes whilst wooing the obligatory defenceless, vulnerable female NPC character.

“Some people ask us, ‘but what’s the story? What series of global meltdowns have created a society in which I am forced to mow down ceaseless screaming waves of various thick-accented ethnicities?’” said Pipayste. “We like to think that irrelevant things like ‘narrative’, ‘plot’ and ‘character development’ just get in the way of all the really big guns and really pretty graphics the game brings. For the first time, we’re running a game that looks real. Hell, even I thought I was in the desert mowing down rag-heads with my M249 heavy machine gun.”

"Besides," he added, "it's got incredible graphics and all kinds of cinematic Quick Time Events and tonnes of Downloadable Content and in-game purchases. What more could you want?"

Fans can grab a copy at their nearest gamestore before the sequel comes out next year.

Saturday, September 27, 2014

EA celebrates 20th anniversary of releasing the same game

EA Games – Challenge everything (except the core gameplay mechanics and central ideas)

Following the successful launch of their 2014 edition of their FIFA World Cup football game on as many different videogame consoles as profit-makingly possible, videogames giant Electronic Arts (EA) have today celebrated their massive 20-year anniversary of releasing the same sports game.

“We’re just so happy,” said EA CEO Ian Ishals. “It’s taken years of perseverance, of stifling creative thought and internally repressing the resurgence of innovative concepts or new takes on the tired and over-done format of sports games, but we’ve done it.”

FIFA World Cup 2014 Brazil (which was originally penned to be released under the title FIFA Football Game Number 39) is the latest version of their original 2001 gameplay mechanics and basic coding – but the company is already hard at work updating the player names of this game to be released under the title FIFA World Cup Quatar 2022.

“We used to think that making inventive, breathtaking leaps in gameplay or never-before-seen concepts was necessary to make an impact on gaming culture – kind of like the massive change from ICO into Shadow of the Colossus or like they did with Borderlands, seamlessly combining elements of disparate gaming genres into one amazing product,” said head of the FIFA game design team, Cody Haxx, “but then we remembered we make sports and car games. So we just changed the names, shifted some stats, slapped a new coat of graphics on it, and bam! There you go!”

EA, which has been hard at work mastering how to release the same game with the illusion of novelty enough to dupe consumers, first found success in their global franchise The Sims, which has seen enough editions, versions, expansions, sequels and DLC-addons to last a lifetime and is entering its 2,758th instalment.

“What we’ve accomplished with that game is phenomenal,” they said. “You’d think consumers would notice our offering the same DLC pack each time we release a sequel – like we did with that IKEA furniture content pack – but no. They love it so much, they keep coming back for more.”

Fans are ecstatic.

“Taking the ladder out the pool, building a house with no doors to watch your Sims piss themselves, pass out and eventually die… these things never get old!” said 28-year-old gamer Creed Eitkard.

This anniversary celebration comes just one year after the Electronic Arts made history for winning the International Ecological Responsibility Award, for being so utterly dedicated to recycling trash.

Monday, June 2, 2014

Activision and Call of Duty Lead Creative Director part ways

Citing "irreconcilable creative differences", videogames development and publishing giant Activision stunned thousands fans of being called a faggot and a retard and a fuckstain by twelve-year-olds while playing samey first-person shooters online today, after they announced that their head creative executive, production director and lead script writer three-year-old Scott Harrelson had split from the company.

Harrelson, who is showing remarkable improvement in his fine motor skills coordination and excellent efforts in fingerpainting at Fairview Pre-primary, has been the script writer and creative coordinator for a number of Call of Duty games now, and is credited with having thought up "most of the games anyway".

"He was a genius," recalled one graphics designer who worked under the pudgy and yet talented hand of Harrelson. "He would walk into the room and see what we'd done and be like 'more explosions! More car chases! Googoogaga!' before gurgling to himself in contentment and demanding his din-dins. He knew just what our games needed, what kind of cutting-edge, emotional and moving narratives and original gameplay we had to provide to the high-level intellect that we cater for."

However, the unnamed source added that there had always been tensions between the director's genius and the company he worked for .

"I think he was leaps and bounds ahead in terms of creative skills," said Jake Henderson, who reminded us of his wish to remain nameless before we assured him that his name would not appear in print. "They wanted only minor aesthetic changes that they could overhype three months before release date – like the mostly contextually-based and undercapitalised two-level addition of a partner dog, or limited on-rails vehicle levels."

Henderson, whose name we have just realised that we accidentally published, said that this difference led to discontentment and strife in the working place.

"I think Harrelson was starting to get depressed at how childish and puerile, how stagnant the game was becoming," he said. "I mean, killing endless waves of the same ethnicities with slightly different guns each year can only entertain a kid for so long. I think Activision just weren't ready to embrace the profound philosophies of Scott's young, developing mind."

Though Harrelson denies this, he had suggested that he is moving on to find 'more challenging, more mentally-testing' work, like "macaroni crafting" or "putting the coloured blocks into the right holes".

In reaction to the statement, Activision have said that the development studio has not suffered any drastic changes or hurdles, and are working on a new Call of Duty game whose video would be "controversially leaked" just as soon as they had thought of a "single game element [we] can overhype to make it look like much of the game hinges around that original and brand-new idea instead of just small, restricted stretches of individual levels."

IGN and gamespot have given the game, which is set to come out in two years, a perfect score of eighteen out of ten.

"We were going to put their big fat triple-A title cock in our mouths anyway, why not save us all some time?" they said in a post-pre-review interview. "Besides, you're going to buy this goddamn game anyway no matter what we say, so why even bother waiting three years to see if you agree with our opinion?"

The game, which features ROBOTS OH MY GOD AND KEVIN SPACEY zOMG, goes on Record-Breaking-Pre-sale next year before being delayed and then delayed again and then having some elements rushed so they can release just in time for Christmas.

Wednesday, April 16, 2014

SA games devs to release new 'South Africanised' World of Warcraft

Fans of Blizzard Entertainment's popular frustrating-grind-fest Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft have cause to celebrate today after leading game designers and developers are Ray Cism games announced the development of an all-new completely "South Africanised" expansion pack, "Adventures in Zumaland".

Inspired by the fascinating and always-twisting plot lines, politics and socioeconomic climate of everyday South Africa, the game introduces some controversial and never-before-seen game elements that have fans jumping to pre-order the already best-selling title.

"We first go the idea when playing the old game - you have to pick a race and create a character, like elf, dwarf, barbarian, and so on, and your choice of your race affects how strong you are, what skills you can learn and what quests will be available to you," said cheif game designer Roger Jackson. "My first thought was, 'whoa, kind of like real life in South Africa!"

According to Jackson, when players hit the 'New Game' icon, they are randomly assigned a race, which dramatically affects how the game plays out.

"Kind of like being born in real life," he said.

Players who get randomly assigned 'White' as a race (which the development team have now dubbed "Easy Mode") will have access to premium early-game content, the opportunity to go to a good Magician's Guild or Swordmaster's Academy, and have access to starting bonus gold and experience, as well as access to top-tier quest equipment, such as Vaideron's +5 Perfect Flaming Halberd of Heavenly Wrath.

Conversely, should they draw 'Black', the game will shift itself accordingly.

"The starting bonuses won't be great," said Jackson. "Chances are you'll only be able to learn basic skills and use lower-standard weaponary and armour, like Phineas's Imperfect +2 Broken Rake of Sweeping The Garden, but we thinking that the game will more than make up for it by delivering a truly visceral, true-to-life gaming experience with its stunning realism."

He did, however, add that this wasn't a set rule.

"Not all White characters will have such access to bonuses, just as not all Black characters will have to struggle endlessly," he said. "Chances are, most of them will be somewhere in the middle of those extremes, where you're not poor enough for scholarships to the top schools, while not rich enough to buy top-tier swords and platemail."

He also added that there would be in-game mechanics to balance the playing field.

"We realise that these pre-game conditions make for severe disparities between different character types," he said, "which is why we have implemented code for our Equal Quest Employment and Empowerment Policy. With EQEE, for example, you can only accept the quest to slay the Valyrian Demon King Shar'galhduur in the Northern Dragonwastes if you're fully compliant and have submitted all relevent documentation for full level-4 accreditation."

Adventures in Zumaland will hit stores across the country in October.