Wednesday, April 16, 2014

SA games devs to release new 'South Africanised' World of Warcraft

Fans of Blizzard Entertainment's popular frustrating-grind-fest Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft have cause to celebrate today after leading game designers and developers are Ray Cism games announced the development of an all-new completely "South Africanised" expansion pack, "Adventures in Zumaland".

Inspired by the fascinating and always-twisting plot lines, politics and socioeconomic climate of everyday South Africa, the game introduces some controversial and never-before-seen game elements that have fans jumping to pre-order the already best-selling title.

"We first go the idea when playing the old game - you have to pick a race and create a character, like elf, dwarf, barbarian, and so on, and your choice of your race affects how strong you are, what skills you can learn and what quests will be available to you," said cheif game designer Roger Jackson. "My first thought was, 'whoa, kind of like real life in South Africa!"

According to Jackson, when players hit the 'New Game' icon, they are randomly assigned a race, which dramatically affects how the game plays out.

"Kind of like being born in real life," he said.

Players who get randomly assigned 'White' as a race (which the development team have now dubbed "Easy Mode") will have access to premium early-game content, the opportunity to go to a good Magician's Guild or Swordmaster's Academy, and have access to starting bonus gold and experience, as well as access to top-tier quest equipment, such as Vaideron's +5 Perfect Flaming Halberd of Heavenly Wrath.

Conversely, should they draw 'Black', the game will shift itself accordingly.

"The starting bonuses won't be great," said Jackson. "Chances are you'll only be able to learn basic skills and use lower-standard weaponary and armour, like Phineas's Imperfect +2 Broken Rake of Sweeping The Garden, but we thinking that the game will more than make up for it by delivering a truly visceral, true-to-life gaming experience with its stunning realism."

He did, however, add that this wasn't a set rule.

"Not all White characters will have such access to bonuses, just as not all Black characters will have to struggle endlessly," he said. "Chances are, most of them will be somewhere in the middle of those extremes, where you're not poor enough for scholarships to the top schools, while not rich enough to buy top-tier swords and platemail."

He also added that there would be in-game mechanics to balance the playing field.

"We realise that these pre-game conditions make for severe disparities between different character types," he said, "which is why we have implemented code for our Equal Quest Employment and Empowerment Policy. With EQEE, for example, you can only accept the quest to slay the Valyrian Demon King Shar'galhduur in the Northern Dragonwastes if you're fully compliant and have submitted all relevent documentation for full level-4 accreditation."

Adventures in Zumaland will hit stores across the country in October.

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