Despite spending hundreds of hours on his plinky-plonky plastic GuitarHero guitar and winning dozens of international competitions across the globe, 22-year-old Eric Layla told reporters this morning that he is still terrible at “normal guitar”.
“I get a perfect 300-note streak time and time again,” he said, holding an old Taylor guitar out of which he could not coax even a shabby Wonderwall, that crappy beginner-guitarist’s bread and butter. “I get Ultra Perfect scores, even on Master difficultly, and I can destroy even the third piano solo on The Beatle’s Here Comes the Sun. It makes no sense. I should be at least as good as Angus Young by now.”
He said that while the Ten-Thousand-Hour rule had proven successful for many other video game addicts, it did not seem to be working at all for him.
“Violent video games make you violent, and all the people that play these turn into brutal cold killers with 100% accuracy on the gun range – so why can’t I shred like a boss yet? I mean, I can hit over 893 000 points on Smoke on the Water, and I can’t even do a barre chord yet,” he said. “You know, whatever ‘barre chord’ means.”
Scientists have since looked into this complaint.
“We have done science and chemicals and graphs over this problem, and I think we have found the solution,” said lead researcher Tess Tubes. “You see, where games like DJ Hero allow for the fully real and visceral experience of plugging in a flashstick, pressing play, and then touching buttons and turning dials that do nothing for three hours, GuitarHero is a little different.”
The problem, she said, lies with the instrument.
“What we need,” she said, “is a GuitarHero controller that has not just five buttons with different colours, but instead six rows of buttons with 22 columns. For a fully real experience, he should up the difficultly rating past Master all the way to Real Life.”
Artist's impression of what the all-new Future controller might look like |
Creators of the game have since said that they have taken heed of these complaints, saying they were coming up with a new game that more accurately represented the instrument.
“We just have some legal hurdles to vault,” they said in a statement yesterday, “but already we are working on GuitarHero: Real Life.”
The game, they said, would have a number of different modes.
“Practice Mode is set in the lifelike setting of your room, where you spend hours stumbling and fumbling away on one particular chord progression,” they said. “Once you have mastered this early campaign, you move onto Shitty Gig Mode, where you will cope with terrible equipment, a drunk, uninterested crowd, and a guy who keeps coming up to the mic and asking you to play songs you don’t know.”
However, at this stage the game is all in an early development phase.
“We have a whole lot of ideas – like towards the end of Shitty Gig Mode, we might have ‘Friends Asking You To Play At Their Society's Event For Free Mode’, and maybe a ‘Your First ‘Real’ Gig In A City, Which Only Your Sisters And Mom Come To Mode’. Like we said, it’s all in the early stages, but as you can see, when it comes out, it’ll be like you’re actually playing a real guitar.”