Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Friday, October 10, 2014

Mega videogame conglomeration announce super AAA game

BoD 12: UBTRBC-Fp1 is set to be the biggest game
since Watch Dogs and Destiny.

Following an in-depth study of videogame consumer patterns, development giants Ubisoft and Electronic Arts have today announced their decision to merge with other triple-A videogame developers to bring you the game you’ve always wanted.

“After years of development, and titles like FIFA 2014, Sims 4 and a thousand Call of Duty games, we’ve come to a very simple conclusion,” said head of the development Carl Pipayste. “Innovation and creativity just aren’t what people want. You want sequels, prequels, remakes, spin-offs. As such, we are pleased to announce the greatest videogame of all time: Borderlands of Duty 12: Uncharted Battlefield Tomb-Raiding Brotherhood’s Creed – Dynasty Fallout part 1.

The game, they say, will embracing new digital technologies and contain all the beloved features of other AAA titles.

“Gone are the days where you’d have to walk all the way down to the store to buy the game and actually have to deal with the inconvenience of a game disc and box,” he said. “Now, at a special pre-order price of only $1000, you can buy any one of our eight different collector’s editions, each with their own special, exclusive content. It couldn’t be easier: just pay and we’ll email you a code to redeem a voucher to obtain a product number to activate a digital key to download a special distribution platform to start the download process. Once you’ve done this, just sit back and relax as the game downloads the launcher that downloads the installer that downloads the verification software that downloads the disc image. It’s that simple.”

The move comes just after Electronic Arts celebrated its 20-year-anniversary of releasing the same game again and again.

The two-company conglomerate now say that the always online game (which uses anti-pre-used and limited-multiple-install-DRM) has already scooped massive acclaim and awards from sites like IGN and Gamespot, which have given it a precursory 198 out of 4.

According to reviewers, BoD 12: UBTRBC-Fp1 is the emotive tale of Eric Blake, a white, American male protagonist who wears really big armour and guns down various shades of brown foes whilst wooing the obligatory defenceless, vulnerable female NPC character.

“Some people ask us, ‘but what’s the story? What series of global meltdowns have created a society in which I am forced to mow down ceaseless screaming waves of various thick-accented ethnicities?’” said Pipayste. “We like to think that irrelevant things like ‘narrative’, ‘plot’ and ‘character development’ just get in the way of all the really big guns and really pretty graphics the game brings. For the first time, we’re running a game that looks real. Hell, even I thought I was in the desert mowing down rag-heads with my M249 heavy machine gun.”

"Besides," he added, "it's got incredible graphics and all kinds of cinematic Quick Time Events and tonnes of Downloadable Content and in-game purchases. What more could you want?"

Fans can grab a copy at their nearest gamestore before the sequel comes out next year.

Saturday, September 27, 2014

EA celebrates 20th anniversary of releasing the same game

EA Games – Challenge everything (except the core gameplay mechanics and central ideas)

Following the successful launch of their 2014 edition of their FIFA World Cup football game on as many different videogame consoles as profit-makingly possible, videogames giant Electronic Arts (EA) have today celebrated their massive 20-year anniversary of releasing the same sports game.

“We’re just so happy,” said EA CEO Ian Ishals. “It’s taken years of perseverance, of stifling creative thought and internally repressing the resurgence of innovative concepts or new takes on the tired and over-done format of sports games, but we’ve done it.”

FIFA World Cup 2014 Brazil (which was originally penned to be released under the title FIFA Football Game Number 39) is the latest version of their original 2001 gameplay mechanics and basic coding – but the company is already hard at work updating the player names of this game to be released under the title FIFA World Cup Quatar 2022.

“We used to think that making inventive, breathtaking leaps in gameplay or never-before-seen concepts was necessary to make an impact on gaming culture – kind of like the massive change from ICO into Shadow of the Colossus or like they did with Borderlands, seamlessly combining elements of disparate gaming genres into one amazing product,” said head of the FIFA game design team, Cody Haxx, “but then we remembered we make sports and car games. So we just changed the names, shifted some stats, slapped a new coat of graphics on it, and bam! There you go!”

EA, which has been hard at work mastering how to release the same game with the illusion of novelty enough to dupe consumers, first found success in their global franchise The Sims, which has seen enough editions, versions, expansions, sequels and DLC-addons to last a lifetime and is entering its 2,758th instalment.

“What we’ve accomplished with that game is phenomenal,” they said. “You’d think consumers would notice our offering the same DLC pack each time we release a sequel – like we did with that IKEA furniture content pack – but no. They love it so much, they keep coming back for more.”

Fans are ecstatic.

“Taking the ladder out the pool, building a house with no doors to watch your Sims piss themselves, pass out and eventually die… these things never get old!” said 28-year-old gamer Creed Eitkard.

This anniversary celebration comes just one year after the Electronic Arts made history for winning the International Ecological Responsibility Award, for being so utterly dedicated to recycling trash.

Tuesday, July 15, 2014

GuitarHero World Number One still sucks at guitar

Despite spending hundreds of hours on his plinky-plonky plastic GuitarHero guitar and winning dozens of international competitions across the globe, 22-year-old Eric Layla told reporters this morning that he is still terrible at “normal guitar”.

“I get a perfect 300-note streak time and time again,” he said, holding an old Taylor guitar out of which he could not coax even a shabby Wonderwall, that crappy beginner-guitarist’s bread and butter. “I get Ultra Perfect scores, even on Master difficultly, and I can destroy even the third piano solo on The Beatle’s Here Comes the Sun. It makes no sense. I should be at least as good as Angus Young by now.”

He said that while the Ten-Thousand-Hour rule had proven successful for many other video game addicts, it did not seem to be working at all for him.

“Violent video games make you violent, and all the people that play these turn into brutal cold killers with 100% accuracy on the gun range – so why can’t I shred like a boss yet? I mean, I can hit over 893 000 points on Smoke on the Water, and I can’t even do a barre chord yet,” he said. “You know, whatever ‘barre chord’ means.”

Scientists have since looked into this complaint.

“We have done science and chemicals and graphs over this problem, and I think we have found the solution,” said lead researcher Tess Tubes. “You see, where games like DJ Hero allow for the fully real and visceral experience of plugging in a flashstick, pressing play, and then touching buttons and turning dials that do nothing for three hours, GuitarHero is a little different.”

The problem, she said, lies with the instrument.

“What we need,” she said, “is a GuitarHero controller that has not just five buttons with different colours, but instead six rows of buttons with 22 columns. For a fully real experience, he should up the difficultly rating past Master all the way to Real Life.”

Artist's impression of what the all-new Future controller
might look like

Creators of the game have since said that they have taken heed of these complaints, saying they were coming up with a new game that more accurately represented the instrument.

“We just have some legal hurdles to vault,” they said in a statement yesterday, “but already we are working on GuitarHero: Real Life.”

The game, they said, would have a number of different modes.

“Practice Mode is set in the lifelike setting of your room, where you spend hours stumbling and fumbling away on one particular chord progression,” they said. “Once you have mastered this early campaign, you move onto Shitty Gig Mode, where you will cope with terrible equipment, a drunk, uninterested crowd, and a guy who keeps coming up to the mic and asking you to play songs you don’t know.”

However, at this stage the game is all in an early development phase.

“We have a whole lot of ideas – like towards the end of Shitty Gig Mode, we might have ‘Friends Asking You To Play At Their Society's Event For Free Mode’, and maybe a ‘Your First ‘Real’ Gig In A City, Which Only Your Sisters And Mom Come To Mode’. Like we said, it’s all in the early stages, but as you can see, when it comes out, it’ll be like you’re actually playing a real guitar.”

Wednesday, April 16, 2014

SA games devs to release new 'South Africanised' World of Warcraft

Fans of Blizzard Entertainment's popular frustrating-grind-fest Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft have cause to celebrate today after leading game designers and developers are Ray Cism games announced the development of an all-new completely "South Africanised" expansion pack, "Adventures in Zumaland".

Inspired by the fascinating and always-twisting plot lines, politics and socioeconomic climate of everyday South Africa, the game introduces some controversial and never-before-seen game elements that have fans jumping to pre-order the already best-selling title.

"We first go the idea when playing the old game - you have to pick a race and create a character, like elf, dwarf, barbarian, and so on, and your choice of your race affects how strong you are, what skills you can learn and what quests will be available to you," said cheif game designer Roger Jackson. "My first thought was, 'whoa, kind of like real life in South Africa!"

According to Jackson, when players hit the 'New Game' icon, they are randomly assigned a race, which dramatically affects how the game plays out.

"Kind of like being born in real life," he said.

Players who get randomly assigned 'White' as a race (which the development team have now dubbed "Easy Mode") will have access to premium early-game content, the opportunity to go to a good Magician's Guild or Swordmaster's Academy, and have access to starting bonus gold and experience, as well as access to top-tier quest equipment, such as Vaideron's +5 Perfect Flaming Halberd of Heavenly Wrath.

Conversely, should they draw 'Black', the game will shift itself accordingly.

"The starting bonuses won't be great," said Jackson. "Chances are you'll only be able to learn basic skills and use lower-standard weaponary and armour, like Phineas's Imperfect +2 Broken Rake of Sweeping The Garden, but we thinking that the game will more than make up for it by delivering a truly visceral, true-to-life gaming experience with its stunning realism."

He did, however, add that this wasn't a set rule.

"Not all White characters will have such access to bonuses, just as not all Black characters will have to struggle endlessly," he said. "Chances are, most of them will be somewhere in the middle of those extremes, where you're not poor enough for scholarships to the top schools, while not rich enough to buy top-tier swords and platemail."

He also added that there would be in-game mechanics to balance the playing field.

"We realise that these pre-game conditions make for severe disparities between different character types," he said, "which is why we have implemented code for our Equal Quest Employment and Empowerment Policy. With EQEE, for example, you can only accept the quest to slay the Valyrian Demon King Shar'galhduur in the Northern Dragonwastes if you're fully compliant and have submitted all relevent documentation for full level-4 accreditation."

Adventures in Zumaland will hit stores across the country in October.